Join a growing, diverse community of makers and doers in the beautiful city of Dublin. Our mission is to create high-quality AR and VR games and experiences. We know the only way to do so is to have a high-quality team. We are continually looking for new talent to join the WarDucks family.

The highest ranking city on Mercer’s Quality of Living Survey across Ireland and UK, Dublin is a vibrant city with both a 1,000-year-old history and innovative new buildings. Home to some of the largest tech companies and up-and-coming startups, Dublin is a bustling city with a small-town vibe where everyone is welcome.

We would love to welcome you to our team. Take a look at our job openings below and contact us to apply.

Job Openings

Back-End Developer

We are looking for an experienced back-end developer to join our dev team. You will be responsible for the server side of our games and apps. If you have excellent programming skills and a passion for developing games or improving existing ones, we would like to meet you. As a back-end developer, you’ll work closely […]


WarDucks, an AR and VR game development company, is looking for a 3D animator to join our team in our Dublin based office. We are looking for a well-rounded, talented, 3D animator to help create our games and experiences. WarDucks is a fast-paced company with many different projects so the applicant must be able to […]

Head of Studio

WarDucks, an AR and VR game development company, is looking for a Head of Studio to help lead our team in our Dublin based office. WarDucks is a growing company involved in augmented and virtual reality for both consumers and businesses. We are looking for a Studio Head to run the overall business and to […]

Game Designer

AR & VR development studio, WarDucks, is looking for an experienced Game Designer for their Dublin based office. In this role, you would be responsible for establishing the vision of the game through collaboration with the team. Tasks include idea generation, developing gameplay and storylines, creating documentation, game balancing, and overall supervision of all game […]